Publisher: Rockstar
Release: TBA 2012
Release: TBA 2012
Being a numbered GTA title is a big deal. We know GTA V is set in Los Santos, Rockstar’s take on Los Angeles, and that it may have multiple protagonists. What we don’t know is whether it’s a continuation of GTA IV or a return to the pop culture of Vice City and San Andreas. The golden hues and gloss of the trailer suggests the latter, but, hey: that could just be California.
Where GTA V does seem to offer something new is in the promise of expansive outdoor environments. With the series traditionally tied to urban areas, the possibility of a little more freedom is intriguing, as is the suggestion that the main character’s hobbies include hiking. That said, Rockstar would do well to focus on fundamentals: bringing GTA’s combat up to scratch, allowing us to interact with the environment more meaningful ways, and moving from the one-employer-at-a-time structure.
Cross of the Dutchman
Publisher: Triangle Studios
Release: 2012
Release: 2012
An action-adventure in the mould of Fable 3 from indie studio Triangle, this game places you in the enormous shoes of legendary Dutch warrior-pirate Pier Gerlofs Donia. You’ll liberate Frisia and do sidequests in a charming cartoon take on Western Europe. Grutte Pier was seven feet tall and could decapitate several people with a single blow, apparently.
Metal Gear Solid: Rising
Publisher: Konami
Release: 2012
Release: 2012
As big-haired, sharp-cheekboned cyber ninja Raiden, you’re hunting baddies in the near-ish future. The emphasis is on quick, offensive swordplay, using the dev’s terrifying attention to how bodies are sliced and diced. The series is perhaps best known for its fourth-wall-shattering plot devices and inventive game mechanics: we’re always happy to see more of that on the PC.
Brothers in Arms: Furious 4
Publisher: Ubisoft
Release: Summer
Release: Summer
It’s a team-based shooter, again, but rather than updating to a modern combat scenario, this new Brothers in Arms sees a gang of armed-to-the-teeth Yank soldiers take on those pesky Nazis. The demo we saw involved jetpacks and demented violence. It recalls Tarantino’s Inglourious Basterds, with plenty of gore and Nazi-branding. Like a 1940s version of Bulletstorm.
The Darkness 2
Publisher: 2k Games
Release: Spring
Release: Spring
We didn’t get The Darkness the first time round: a mob-set shooter into which mystical forces have imbued the central character with special abilities. Fortunately, its sequel is set to enlighten the PC. It includes ‘Quad-Wielding’, which allows players to slash, grab and throw enemies with two demon arms while simultaneously wielding two guns. You also get to tell imps when to murder your enemies from the shadows. Ace.
Strike Suit Zero
Publisher: DoubleSix
Release: Spring
Release: Spring
Many, many games feature the end of the world, but not many see you staving it off with a giant transforming space robot thing. It’s a very ’80s take on the space shooter, with ludicrous firepower and an infinite amount of power-ups, but the calibre of its creators should ensure it’s anything but 8-bit. It’s never going to be hugely challenging, but there simply aren’t enough giant transforming space robot things in games these days.
Prototype 2
Publisher: Activision
Release: Summer
Release: Summer
2009’s Prototype was a solid cityroaming murder sim, with some smart touches like being able to take on an enemy’s appearance. The sequel sees new protagonist James Heller taking on evil mutants and evil soldiers with equal aplomb. Heller’s got a few new abilities, such as tendrils that can envelope enemies, and everyone can be ripped into fleshy chunks. Expect openworld carnage, copter takedowns and, hopefully, a bit more depth.
Spec Ops: The Line
Publisher: 2k Games
Release: 2012
Release: 2012
A third-person cover shooter set in the sand-blasted remains of Dubai, this promises tough choices in an uncompromising narrative. The banner feature is ‘Dynamic Sand’, accurately-modelled silicates that can form avalanches to crush friend and foe alike. 2K remind us that ‘sand has no loyalty’, flagrantly disregarding the Cave of Wonders from Aladdin.
Shank 2
Publisher: Klei Entertainment
Release: 2012
Release: 2012
We weren’t big fans of the original Shank,a 2D side-scrolling platform shooter (think Contra). This sequel promises to make amends with revamped controls and a new co-op survival mode. The cell-shaded art looks great.
Shoot Many Robots
Publisher: Ubisoft
Release: 2012
Release: 2012
It’s a four-player side-scrolling shooter with a little RPG flavour. Hillbilly protagonist P Walter Tugnut can be upgraded with bits and bobs he salvages from the many, many robots he’s likely to shoot. It’s nice to see a game wear its mission statement.
Captain Blood
Publisher: 1C
Release: 2012
Release: 2012
A swashbuckling third-person adventure. A mix of combo-based sword battles and ship-to-ship fi ghting, you’ll upgrade both your boat and crew on your quest for the biggest, pointiest hat of all. It’s been in development for a long time: wait and see.
Solaris Assault Tech
Publisher: Studio Inektek
Release: 2012
Release: 2012
An arena-based mech combat game based on the Unreal 3 engine, and being developed with BattleTech founder Jordan Weismen. Long live giant stompy robot games. We need more.
Assassin’s Creed 3
Publisher: Ubisoft
Release: 2012
Release: 2012
Rumour has it the French or American revolutions are pegged to appear – but it could, of course, feature both. Based on its treatment of history, we’re putting our money on fist-fights with Thomas Paine and a minecart chase with William Wordsworth.
Super Monday Night Combat
Publisher: 2012
Release: Uberent
Release: Uberent
The DOTA-inspired arena thirdperson shooter returns with three new classes – revolver-toting Gunslinger, robot-herding Combatgirl and groundpounding Veteran. New maps and increased customisation round out the package – and it’s free to play, too. It’s certainly one to watch if you like your DOTA with a side of TF2-style cartoon charm.
Street Fighter X Tekken
Publisher: Capcom
Release: Spring
Release: Spring
Pitting Capcom and Namco’s finest against each other for the first time outside of bitter playground arguments, Street Fighter X Tekken brings tag team battles to the Street Fighter IV format. But is it coming to PC or not? A PC version was announced by Capcom in April, but quickly withdrawn as a ‘typo’, before being upgraded to a ‘maybe’. Come on Capcom.
Transformers: The Fall of Cybertron
Publisher: Activision
Release: 2012
Release: 2012
The sequel to 2010’s vehiclesand- robots blaster, this demonstrates that Activision have finally learned the rule of sequels: namely, more dinosaurs. All we’ve seen of the game so far is a teaser trailer revealing T-rexin- disguise Grimlock. A revamped weapons and upgrades system promises to make character progression feel more meaningful than it was last time.
War of the Roses
Publisher: Paradox Interactive
Release: Summer
Release: Summer
A slightly po-faced approach to the battles that ravaged England during the 15th century, it promises to take a gritty, shooter-style approach to sword and axe combat.
Star Trek
Publisher: Paramount
Release: Autumn
Release: Autumn
The tie-in game to JJ Abram’s take on Star Trek continues the story, with Kirk and Spock starring in a co-op shooter, hunting down an alien threat to the galaxy. Think Mass Effect but without the RPG elements. Devs Digital Extremes have already shown footage of Kirk leaping from an airlock, through the vacuum of space, onto the side of another ship. Question: will it tie into the next film, due out in 2013? Answer: unknown.
Darksiders II
Publisher: THQ
Release: 2012
Release: 2012
Darksiders wasn’t actually too bad as a third-person action slasher. In the sequel, you take control of Death (the other four horsemen taking a co-star role) as you rock into the underworld and beat the unliving crap out of baddies, like it’s the end of the world. Which it actually is. The team responsible claim that levels will be at least twice the size of those seen in the first game, and that the hub cities will contain significantly more dungeons. Which is nice.
Max Payne 3
Publisher: Rockstar
Release: Autumn
Release: Autumn
Circumstances once again conspire to see Max Payne thrust sideways in slow-motion through the windows of life. Everyone’s favourite action-detective runs, guns and shaves his way through Sao Paulo in a Rockstar developed sequel to Remedy’s shoooter. The team responsible are making a big deal of the way Max moves naturally through the city.
Scivelation
Publisher: TopWare Interactive
Release: 2012
Release: 2012
Taking place in a post-apocalyptic future where the Forces of Good and Evil and Arbitrary Capitalisation have wiped each other out, Scivelation is a third-person shooter that pits you against the Regime. It sounds a lot like RAGE, but looks more like Hard Reset.
Devil May Cry 3
Publisher: Capcom
Release: 2012
Release: 2012
Ninja Theory have worked hard to show that their DMC reboot respects its roots. The game will see a younger Dante slicing and air-juggling his way through two different worlds: one bright and colourful, the other dramatically monochrome.
Raven’s Cry
Publisher: TopWare Interactive
Release: 2012
Release: 2012
Pirate sandbox adventure that looks to be a darker, more gritty take on the wolves of the sea. The combat system mixes real historical weapons, complete with their own special moves and abilities, with a more tactical slant.
Ride to Hell
Publisher: Deep Silver
Release: 2012
Release: 2012
Protect your territory from rival biker gangs in what promises to be a GTA style take on sixties West Coast America easy riding culture.
The Amazing Spider-Man: The Movie
Publisher: Activision
Release: 2012
Release: 2012
The tie-in game for next year’s Spider-Man game is directed squarely at the tie-in-lunchbox and duvet set. Expect a mixture of free-swinging city traversal and third-person brawling. It looks all right, the swinging-down- New-York about as good as you’d expect. But the previous games from the same dev have been hit and miss, so it’s probably best to wait for the reviews.
Ghosts of Moscow: Death to Spies
Publisher: 1C
Release: 2012
Release: 2012
A third-person stealth adventure set during the Cold War. The third Death to Spies game casts you as a trio of Russian spies undertaking missions in North America, Cuba and Europe. We’re not sure how it’ll compete against the new Hitman given IO’s ever expanding budget. But it’s possible this will fulfil your need to choke people to death and then pinch their undies.
Top Gun: Hard Lock
Publisher: 505 Games
Release: 2012
Release: 2012
Merely a typo away from the original film’s subtext, Top Gun: Hard Lock takes the hit movie’s bombastic, homoerotic airborne combat and turns it into a bombastic, presumably homoerotic game. To get a pretty good idea of exactly what it’s going to be like, play Tom Clancy’s HAWX, Afterburner or Crimson Skies with Highway to the Danger Zone playing on your iPod.
Lollipop Chainsaw
Publisher: Warner Brothers
Release: Spring
Release: Spring
Cute cheerleaders with chainsaws have been sorely missed in gaming. Fortunately, Juliet Starling – the cheerleader in question – is equipped with a chainsaw to massacre the undead. It feels like a one-note take on Dead Rising’s best jokes, but Suda 51’s involvement is sure to make it a triumph of style over substance. Its presence on the PC is a mere rumour at the moment, but we’d love to see it. Come on Warner, throw us a bone.
Anarchy Reigns
Publisher: Sega
Release: Spring
Release: Spring
Tentatively confirmed by Sega for the PC, this gloriously ludicrous-looking multiplayer brawler comes from Platinum Games, the developers of absurdly leggy console title Bayonetta. Expect absurdly burly men (and ladies) hitting each other – a lot – in ever more creative ways, with the added bonus of being able to call in such everyday occurrences as black holes and plane crashes. Subtlety really isn’t on the agenda here.
Inversion
Publisher: Namco Bandai
Release: 2012
Release: 2012
Inversion offers third-person co-op blasting in the company of the Grappler, a scenery-flinging descendent of Half-Life 2’s Gravity Gun that is described as “using a revolutionary gravity manipulation engine”. Yeah, whatever. You’ll use it to create cover and grab your enemies, a mysterious high-tech force known as the Lutadore. We are fairly sure that they are not Mexican wrestlers, but it is too early to say for sure.
Tomb Raider
Publisher: Square Enix
Release: Summer
Release: Summer
This long-awaited reboot sees a younger Lara stranded on a Japanese island during her first trip overseas. What we’ve seen suggests a much darker, more violent game with a focus on survival rather than the improbable dungeoneering of yore. First impressions call to mind the excellent reboot of Resident Evil via Resi 4. But where does that leave Lara’s excellent platforming?
Resident Evil: Operation Racoon City
Publisher: Capcom
Release: 2012
Release: 2012
A class-based third-person shooter where you tackle Hunters, Tyrants and the Nemesis in the setting of Resi 2. Full four-player co-op support for the campaign makes this one to watch.
Smite
Publisher: Hi-Rez Studios
Release: 2012
Release: 2012
A mythological take on the DotA format from Hi-Rez, the folks behind Global Agenda and Tribes: Ascend. It’s based on Unreal Engine 3 and will ditch the isometric RTS approach for plenty of over-the-shoulder twitch action.
Ravensdale
Publisher: Spellbound
Release: 2012
Release: 2012
A steampunk fantasy action game. A hack and slash RPG, but with the slashing powered by coal. You’ll be tapping into steam vents to supercharge your foecrushing weapons and gadgets. Excellent hats, too. Which is extremely important to us.
MechWarrior Online
Publisher: Infinite
Release: 2012
Release: 2012
Infinite Games’ MechWarrior series reboot boasts customisable mechs, a detailed stat-tracking system, and a story that evolves based on the results of your actions. Who says there’s no such thing as a free hundredfoot walking tank?
Awesomenauts
Publisher: DTP Entertainment
Release: Spring
Release: Spring
Huge robot armies, 2D graphics and DotA-style levels should make for a perfect PC title, and the developers are keen to bring it to our desktops. But their publishers want it to be console only. Boo!
Tags: Vooxe Game
Darksiders II Review
If 2010’s Darksiders was successful by borrowing ideas from gaming’s greatest franchises, then the sequel is an even greater success if only because it perfects some of those tried and trusted ideas. It’s a hodgepodge of exhilarating third-person combat set in an enormous world where giant “Makers” call the shots, new weapons and armor almost always boost your character’s stats, and every dungeon requires some careful platforming and puzzle solving. Yes, it’s easy to say Darksiders has an awful lot in common with familiar franchises, but its older brother—Darksiders II—turns the volume on those ideas up to 11 and smacks you in the face with the sheer definition of the word “epic.” And all of that takes place within the first eight hours, or in other words, just a quarter of the way through the campaign. If you were hoping Vigil could deliver a giant action-RPG adventure, rest assured, this is the biggest, most surprising experiences so far in 2012. It only took two years for the Darksiders franchise to develop into something worthy of standing alongside, if not above, the greatest action-RPGs in recent history.
That may sound like an awful lot of praise, and while every game has its annoying moments, bugs, and odd development choices, Darksiders II gets so much right that it’s easy to overlook those pesky visual glitches and grumpy camera issues. One moment you’ll find yourself riding Despair, your trusty steed, in a vast gray field. You’ll swing a scythe at skeletons, and force Despair to
That may sound like an awful lot of praise, and while every game has its annoying moments, bugs, and odd development choices, Darksiders II gets so much right that it’s easy to overlook those pesky visual glitches and grumpy camera issues. One moment you’ll find yourself riding Despair, your trusty steed, in a vast gray field. You’ll swing a scythe at skeletons, and force Despair to
track down more baddies. The next moment you’ll face a hulking colossus stone giant, somehow chopping away bit by bit until the brute is just broken enough to defeat. And another moment you’ll find yourself deep in a dungeon, looting new weapons and armor to upgrade your stats, while searching for that skeleton key to unlock the door you saw 30 minutes ago.
Darksiders II puts you in the role of Death, one of the Four Horsemen of the Apocalypse. It takes place during the events of the original Darksiders. But instead of fighting that balance between heaven and hell as you did as War in the original, the sequel has you play as War’s older brother. Death’s mission is originally one of redemption for his brother, but you quickly learn that this Horseman has a bit of a heart as he tries to help those in the world between heaven and hell. There is plenty here for a full narrative, but the story is definitely not Darksiders II’s strongest point. It becomes a bit convoluted and disjointed and at times it feels Vigil was simply looking for ways to craft a story that allowed for a longer game.Chances are you aren’t here just for a story, though. Luckily, the combat is exciting enough to push through the otherwise lackluster narrative campaign. Death is unlike his brother War simply because he’s agile, and makes better use of his environment to navigate and solve puzzles. His primary weapons are a pair of scythes, used to quickly slash through hordes of baddies. But his secondary weapons—tied to the triangle button—are often slow-moving, heavy hitters.
Darksiders II puts you in the role of Death, one of the Four Horsemen of the Apocalypse. It takes place during the events of the original Darksiders. But instead of fighting that balance between heaven and hell as you did as War in the original, the sequel has you play as War’s older brother. Death’s mission is originally one of redemption for his brother, but you quickly learn that this Horseman has a bit of a heart as he tries to help those in the world between heaven and hell. There is plenty here for a full narrative, but the story is definitely not Darksiders II’s strongest point. It becomes a bit convoluted and disjointed and at times it feels Vigil was simply looking for ways to craft a story that allowed for a longer game.Chances are you aren’t here just for a story, though. Luckily, the combat is exciting enough to push through the otherwise lackluster narrative campaign. Death is unlike his brother War simply because he’s agile, and makes better use of his environment to navigate and solve puzzles. His primary weapons are a pair of scythes, used to quickly slash through hordes of baddies. But his secondary weapons—tied to the triangle button—are often slow-moving, heavy hitters.
Death strings together combos like a familiar Spartan warrior. When you add in a gear like Death Grip to the mix, the possibilities for stringing together lengthy brutal combos are nearly endless. There’s even an ability that allows you to create portals, serving up some healthy environmental damage to unsuspecting opponents. He’s a graceful killer and can quickly dodge enemies’ attacks, with Death’s magic/abilities rounding out his arsenal. He’ll quickly twirl in place, creating something of a blade tornado. Or he’ll erect a gravestone to temporarily unleash his minions. Transforming into a Reaper makes you practically indestructible and anything standing in your path will turn to dust.
Combat is a joy and flexible to the player. You can choose the button masher approach and you’ll do just fine. It is easy, after all, to perform massive combos out of dumb luck. But if you put some attention into training your moves and combos, you’ll find plenty of opportunities to eliminate an entire room of baddies through a single combo.
As far as sequels go, most games would usually move the plot forward, or focus on fleshing out the backstory. Darksiders II chooses to advance the storyline, taking place during the same time in which War, from the first game, is sent to Earth. We follow Death as he goes about discovering the true motivations behind War’s framing across multiple zones, encountering the irony behind the neverending war between Heaven and Earth.
Fans of the first game will not be disappointed. Vigil has done a good job expanding on the foundations that were laid for the first Darksiders, making it bigger and better. The wheel is not reinvented but as the saying goes, why fix something that is not broken?
The Darksiders franchise borrows heavily from other titles of its genre especially from the God of War, Zelda, and Metroid franchises. In Darksiders II, be prepared as additional elements fromGrand Theft Auto, Portal, and Diablo are thrown into the fray as well. There is so much to do apart from just completing the main storyline. Darksiders II is not your usual title to rush through as multiple playthroughs will be required to enjoy the entire package. Be forewarned though, the puzzles are only fun on the first try, becoming mere speedbumps for subsequent re-runs after you’ve figured out their solutions. It’s sad but true, because the puzzles in the game are the most enjoyable ones that I’ve experienced for its genre, apart from the recent 3D Castlevania games.
Combat in Darksiders II feels more like a stress reliever, especially after completing a lengthy puzzle section. Eventually, players will realise that in every quest, objectives are broken up into a specific sequence: collect three of an item, fight some enemies in between, fight a mini-boss, more puzzles, fight more enemies, and finally, the end boss for the zone.
I loved the pacing of the game. Unlike most titles, the puzzle sequences are more detailed and complex from the beginning, ending with a short and simple race to the final objective with plenty of combat in between.
This helps immensely for certain areas of Darksiders II as there are some pretty irritating puzzle sequences caused by poor camera angles — you cannot see the actual objective or interactive item that is required to move the sequence forward. While there is a hint system in the game (a crow named Dust), he is often pretty clueless and will lead you running in circles. Apart from that, the satisfaction derived from completing a puzzle gives you that familiar buzz that makes you crave for more.
The game’s focus on puzzles are both its pros and cons. The experience is largely marred by poor graphical cues on top of the bad camera. There was one particular section where a climbable wall was camouflaged into the background — the visual indicator signalling that you could climb that portion had completely vanished . This left me stuck for a awhile, going around in circles before a random leap into the background resulted in Death grabbing and hanging on to the wall.
Button mashing combat is fluid as the one found in God of War. The system is very forgiving and the game can be cleared by simply pressing only one button if that is your kind of thing. The more enemies you kill, the more currency you get to purchase new moves but that’s just the beginning. In Darksiders II, currency can be used to buy items for Death. Yup, sounds like Diablo except that each upgrade brings a significant improvement to Death’s attack damage and there will be little need for farming. Enemies and chests are very generous when it comes to upgrades.
Boss fights are top-notch and you can’t simply hack away at the boss while pressing the dodge button in between. While the bulk of the engagement still requires some button mashing, the use of abilities to weaken or cripple the boss is mandatory. It gives the player the chance to use Death’s puzzle solving abilities in a larger context. The best part about the boss fights? No silly quick-time events (QTEs). I think modern videogames simply have too much of them.
Loot in this game is categorised by colour and the best and most unique items are orange. Orange loot, otherwise known as Possessed Weapons, actually gain levels based on the amount of items that are sacrificed to it. Possessed weapons can be leveled a total of five times and are more powerful than any lootable item in the short term. I do love this feature as it gives gamers more time to play the actual game, instead of staring at their character screen figuring out how to make things work out. Vigil has done a great job introducing a new system without making it the elephant in the room.
My one key gripe for the game is that there are just too many abilities offered to the player. As Death progresses in level, he gets the opportunity to learn new skills, on top of the abilities that Death obtains to overcome the puzzles in the game. This issue may be more prevalent on the console version as there is a dire lack of spare buttons that can be assigned to the controller.
Overall, Darksiders II is an enjoyable experience especially if you love a good mix of both puzzle solving and button mashing combat. It took me about 17 hours to get through the entire game on Easy with one or two side quests completed, and there are still many locations in the game that I have yet to visit! Don’t be afraid to spend all your cash on abilities as there is a New Game+ and the hardest difficulty will be unlocked then. However, do note that once the game is completed, there is no going back so be sure to finish up everything before the last engagement.
Saints Row: The Third Lets it All Hang Out in The Full Package
THQ and Volition have put together the launch trailer for Saints Row the Third: The Full Package. This new release of the game is set to include all of the previously released DLCs for the game, including all three downloadable mission packs, and 30 bonus DLC items.
“The Full Package lets it all hang out,” reads the marketing, crass as ever. “With every weapon, every vehicle, every outfit, go over the top, off the reservation, and to places where no decent game should go. Strap it on, all the way.”
Additionally, Volition and THQ have announced that the Full Package will contain never-before-released content for the game with five new in-game clothing items. The items will also be available for absolutely free for anyone who already owns the regular version of the game. Players can pick these items up from Let’s Pretend in Steelport. They include a “Member of the Row” shirt, 3rd Street Hoodie, His and Hers Free Throw basketball jerseys, and the always-stylish Antenna hat, which is said to have been “modeled after the finest arthropod antennae in the land.”
The new release of the game is out on November 6.
DmC Gets Four New "Special Difficulty" Modes, "Hell and Hell" Sounds Devilishly Hard


Have you finished Dark Souls and want another nerd-raging game? Well, DmC might just be the answer to that as Capcom has just announced four "special" difficulty modes for DmC. This will complement the game's base difficulty modes Human, Devil Hunter and Nephilim.
Same with past versions of the franchise, each mode will be unlocked upon successive playthroughs of the game on successful difficulties. This could either warrant mulitple playthroughs for DmC, or a lot of broken controllers for the players. If you don't know what I'm getting at, just read the four "special" difficulty modes below.
Son of Sparda - Remixed enemy layouts, tougher enemies and enemy behavior throughout.
Dante Must Die - As above, but contains the strongest enemies and insane attack waves.
Heaven or Hell - Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
Hell and Hell - The same as above, but only Dante dies after one hit. For serious contenders.
So "Hell and Hell" difficulty will have a Dante have the bone density of an ant? Yeah, I can see that annoying a few gamers just a wee bit, no? Of course, the Devil May Cry series isn't really known to be a walk in the park. So having these special modes might just make people forget that we have a new punk for a hero.
DmC is seto for release on January 2013 for the PC, Xbox 360 and PS3.
Exciting news for returning Devil May Cry fans and new DmC fans alike. We've got four special difficulty modes to announce for DmC, in addition to the standard three difficulty modes (Human, Devil Hunter and Nephilim).
As has traditionally been the case for the series, each mode will be unlocked upon successive playthroughs of the game on successive difficulties. This gives plenty of incentive for multiple playthroughs (as if having a lot of fun wasn't incentive enough)
Son of Sparda - Remixed enemy layouts, tougher enemies and enemy behavior throughout.
Dante Must Die - As above, but contains the strongest enemies and insane attack waves.
Heaven or Hell - Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
Hell and Hell - The same as above, but only Dante dies after one hit. For serious contenders.
This should give serious players plenty to do even after their initial playthrough and provide an appropriate level of challenge for anyone.
New screens after the jump!
Dante Must Die, Heaven or Hell, and more announced for DmC
As has traditionally been the case for the series, each mode will be unlocked upon successive playthroughs of the game on successive difficulties. This gives plenty of incentive for multiple playthroughs (as if having a lot of fun wasn't incentive enough)
Son of Sparda - Remixed enemy layouts, tougher enemies and enemy behavior throughout.
Dante Must Die - As above, but contains the strongest enemies and insane attack waves.
Heaven or Hell - Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
Hell and Hell - The same as above, but only Dante dies after one hit. For serious contenders.
This should give serious players plenty to do even after their initial playthrough and provide an appropriate level of challenge for anyone.
New screens after the jump!
Halo 4 Ranking System Guide
Halo 4’s ranking system is different from how it used to work in Halo Reach and Halo 3
before that. To that end, we’ve put together this guide to help you get started.
Like every Halo game, you begin as a recruit with a small selection of weapons including an assault rifle, a magnum, a frag grenade, and a couple of aesthetic items to get you started off. You’ll have recruit armor, an emblem, and a stance. The stance is a new feature in the game, which allows you to essentially pose your character on your player card. It’s fun to look at when you’re not mowing down your enemies.
There are fifty levels in total for you to get through, requiring XP or experience points which you’ll get from playing Wargames (competitive PVP) and Spartan Ops (co-op), you’ll also earn exp from completing challenges and a small amount of XP from using Forge.
At each level, you’ll gain new ranks and earn what the game refers to as Spartan Points, which you can use to purchase and unlock in-game items like armor, armor abilities, and weapons. Once you hit level 50, everything will be open for you to pick as you’ll have enough Spartan Points.
Halo 4 is set for release on November 6 for the Xbox 360.
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